FBB::LocalServerSocket(3bobcat)
Unix Domain Server Socket
(libbobcat-dev_6.02.02)
2005-2022
NAME
FBB::LocalServerSocket - Unix Domain Server socket accepting connection requests
SYNOPSIS
#include <bobcat/localserversocket>
Linking option: -lbobcat
DESCRIPTION
An FBB::LocalServerSocket defines a Unix Domain server socket,
listening for connection requests from the local host using a Unix Domain
socket. Connection requests may be accepted in either blocking or
non-blocking modes. When a connection is accepted a socket is returned
which may be used to read information from or write information to the client
requesting the connection. The socket that is made available is a file
descriptor which may be used to initialize a std::istream and/or
std::ostream. The std::istream is used to read information from the
client process; the std::ostream is used to send information to the client
process. Since a socket may be considered a file descriptor the available
FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and
FBB::OFdStreamBuf classes may be used profitably here. Note that having
available a socket does not mean that this defines the communication
protocol. It is (still) the responsibility of the programmer to comply with an
existing protocol or to implement a tailor-made protocol. The latter situation
implies that the sequence of input- and output operations is defined by the
programmer.
NAMESPACE
FBB
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace FBB.
INHERITS FROM
FBB::LocalSocketBase
ENUMERATION
The following enumeration is defined in th class
FBB::LocalServerSocket:
enum Socket
This enumeration holds two values:
- KEEP:
When this value is specified at construction time, the file
representing the Unix Domain Socket is not removed when the
LocalServerSocket is destroyed.
- UNLINK:
When this value is specified at construction time, the file
representing the Unix Domain Socket is removed when the LocalServerSocket
is destroyed. As a socket cannot be reused, this is the default value used
with the LocalServerSocket constructor.
CONSTRUCTOR
- LocalServerSocket():
This constructor creates an empty (non-functioning)
FBB::LocalServerSocket object. Before it can be used, the open() member
must be called (see below).
- LocalServerSocket(string const &name, Socket action = UNLINK)
throw (Exception):
This constructor initializes an FBB::LocalServerSocket object,
which will listen for connection requests using the named Unix Domain
socket. An FBB::Exception is thrown if the socket could not be
constructed. If the constructor is given a second argument
FBB::LocalServerSocket::KEEP, the constructed socket is not unlinked
when the FBB::LocalServerSocket object is destroyed. The construction of
the socket does not mean that the FBB::LocalServerSocket object is
actually listening for connections. To start listening, the member
listen() should be called.
Copy and move constructors (and assignment operators) are not available.
MEMBER FUNCTIONS
- size_t accept():
The accept() member returns an size_t which is a file
descriptor (socket) that may be used to communicate with the client requesting
the connection. In more complex programs the returned file descriptor (socket)
could be passed to a class derived from FBB::Fork, handling the
communication with the child as a separate (child) process.
- void listen(size_t backlog = 5, bool blocking = true):
The listen() member defines the way the FBB::LocalServerSocket
will listen for clients requesting a connection. It can be used only once
with a FBB::LocalServerSocket. An FBB::Exception object is thrown if
listening fails.
The listen() member's backlog parameter defines the size of the
FBB::LocalServerSocket's internal queue in which connection requests may be
stored waiting for their turn to be serviced. When backlog requests are
waiting and another request arrives, then that request is lost.
The member's second parameter, blocking, is used to control the
blocking mode. By default, blocking is used, and listen() will wait until
a connection is established. This is ok in situations where clients connect
infrquently and for relatively short time intervals. Otherwise, in more
complex programs, an FBB::Selector object can be used to sense input on
the server socket and/or on various client sockets.
- void open(string const &name, Socket action = UNLINK):
This member prepares a FBB::LocalServerSocket object for use. It
should only be used in combination with the default constructor. Following
open() the FBB:::LocalServerSocket object will be able to listen for
connection requests using the named Unix Domain socket. An FBB::Exception
is thrown if the socket could not be constructed. If the a second argument
FBB::LocalServerSocket::KEEP, is provided the constructed socket is not
unlinked when the FBB::LocalServerSocket object is destroyed. The
construction of the socket does not mean that the FBB::LocalServerSocket
object is actually listening for connections. To start listening, the member
listen() should be called next.
EXAMPLE
See also the localclientsocket(3bobcat) example.
#include <iostream>
#include <bobcat/localserversocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide local filename, e.g., /tmp/uds\n";
return 1;
}
LocalServerSocket server(argv[1]);
cerr << "server using `" << argv[1] << "'" << endl;
cout <<
"The server terminates when it receives a single `q' on a line\n"
"A connection is terminated when no input is received anymore.\n"
"Then another connection is possible" << endl;
server.listen(); // listen in blocking mode
while (true)
{
int fd = server.accept();
cerr << "Client FD = " << fd << ", " << endl;
IFdStream in(fd); // stream to read from client
OFdStream out(fd); // stream to write to client
string cmd;
while (getline(in, cmd))
{
cout << "Got: " << cmd << endl;
out << "Got: " << cmd << "\r" << endl;
if (cmd[0] == 'q')
return 0;
}
cout << "Ready for another connection\n";
}
}
catch (Exception const &err)
{
cerr <<
err.what() << endl <<
"Server socket on port " << argv[1] <<
" can't be opened" << endl;
return -1;
}
FILES
bobcat/serversocket - defines the class interface
SEE ALSO
bobcat(7), localclientsocket(3bobcat), fork(3bobcat),
ifdstream(3bobcat), ifdbuf(3bobcat),
localsocketbase(3bobcat), ofdstream(3bobcat), ofdstream(3bobcat),
select(2), selector(3bobcat), serversocket(3bobcat)
BUGS
None Reported.
BOBCAT PROJECT FILES
- https://fbb-git.gitlab.io/bobcat/: gitlab project page;
- bobcat_6.02.02-x.dsc: detached signature;
- bobcat_6.02.02-x.tar.gz: source archive;
- bobcat_6.02.02-x_i386.changes: change log;
- libbobcat1_6.02.02-x_*.deb: debian package containing the
libraries;
- libbobcat1-dev_6.02.02-x_*.deb: debian package containing the
libraries, headers and manual pages;
BOBCAT
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'.
COPYRIGHT
This is free software, distributed under the terms of the
GNU General Public License (GPL).
AUTHOR
Frank B. Brokken (f.b.brokken@rug.nl).