Ninja
deps_log.h
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1 // Copyright 2012 Google Inc. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef NINJA_DEPS_LOG_H_
16 #define NINJA_DEPS_LOG_H_
17 
18 #include <string>
19 #include <vector>
20 using namespace std;
21 
22 #include <stdio.h>
23 
24 #include "timestamp.h"
25 
26 struct Node;
27 struct State;
28 
29 /// As build commands run they can output extra dependency information
30 /// (e.g. header dependencies for C source) dynamically. DepsLog collects
31 /// that information at build time and uses it for subsequent builds.
32 ///
33 /// The on-disk format is based on two primary design constraints:
34 /// - it must be written to as a stream (during the build, which may be
35 /// interrupted);
36 /// - it can be read all at once on startup. (Alternative designs, where
37 /// it contains indexing information, were considered and discarded as
38 /// too complicated to implement; if the file is small than reading it
39 /// fully on startup is acceptable.)
40 /// Here are some stats from the Windows Chrome dependency files, to
41 /// help guide the design space. The total text in the files sums to
42 /// 90mb so some compression is warranted to keep load-time fast.
43 /// There's about 10k files worth of dependencies that reference about
44 /// 40k total paths totalling 2mb of unique strings.
45 ///
46 /// Based on these stats, here's the current design.
47 /// The file is structured as version header followed by a sequence of records.
48 /// Each record is either a path string or a dependency list.
49 /// Numbering the path strings in file order gives them dense integer ids.
50 /// A dependency list maps an output id to a list of input ids.
51 ///
52 /// Concretely, a record is:
53 /// two bytes record length, high bit indicates record type
54 /// (implies max record length 32k)
55 /// path records contain just the string name of the path
56 /// dependency records are an array of 4-byte integers
57 /// [output path id, output path mtime, input path id, input path id...]
58 /// (The mtime is compared against the on-disk output path mtime
59 /// to verify the stored data is up-to-date.)
60 /// If two records reference the same output the latter one in the file
61 /// wins, allowing updates to just be appended to the file. A separate
62 /// repacking step can run occasionally to remove dead records.
63 struct DepsLog {
64  DepsLog() : needs_recompaction_(false), file_(NULL) {}
65  ~DepsLog();
66 
67  // Writing (build-time) interface.
68  bool OpenForWrite(const string& path, string* err);
69  bool RecordDeps(Node* node, TimeStamp mtime, const vector<Node*>& nodes);
70  bool RecordDeps(Node* node, TimeStamp mtime, int node_count, Node** nodes);
71  void Close();
72 
73  // Reading (startup-time) interface.
74  struct Deps {
75  Deps(int mtime, int node_count)
76  : mtime(mtime), node_count(node_count), nodes(new Node*[node_count]) {}
77  ~Deps() { delete [] nodes; }
78  int mtime;
81  };
82  bool Load(const string& path, State* state, string* err);
83  Deps* GetDeps(Node* node);
84 
85  /// Rewrite the known log entries, throwing away old data.
86  bool Recompact(const string& path, string* err);
87 
88  /// Used for tests.
89  const vector<Node*>& nodes() const { return nodes_; }
90  const vector<Deps*>& deps() const { return deps_; }
91 
92  private:
93  // Updates the in-memory representation. Takes ownership of |deps|.
94  // Returns true if a prior deps record was deleted.
95  bool UpdateDeps(int out_id, Deps* deps);
96  // Write a node name record, assigning it an id.
97  bool RecordId(Node* node);
98 
100  FILE* file_;
101 
102  /// Maps id -> Node.
103  vector<Node*> nodes_;
104  /// Maps id -> deps of that id.
105  vector<Deps*> deps_;
106 
107  friend struct DepsLogTest;
108 };
109 
110 #endif // NINJA_DEPS_LOG_H_
vector< Deps * > deps_
Maps id -> deps of that id.
Definition: deps_log.h:105
Information about a node in the dependency graph: the file, whether it's dirty, mtime, etc.
Definition: graph.h:35
Node ** nodes
Definition: deps_log.h:80
int TimeStamp
Definition: timestamp.h:22
Deps(int mtime, int node_count)
Definition: deps_log.h:75
As build commands run they can output extra dependency information (e.g.
Definition: deps_log.h:63
vector< Node * > nodes_
Maps id -> Node.
Definition: deps_log.h:103
int node_count
Definition: deps_log.h:79
bool needs_recompaction_
Definition: deps_log.h:99
FILE * file_
Definition: deps_log.h:100
const vector< Deps * > & deps() const
Definition: deps_log.h:90
DepsLog()
Definition: deps_log.h:64
Global state (file status, loaded rules) for a single run.
Definition: state.h:83
const vector< Node * > & nodes() const
Used for tests.
Definition: deps_log.h:89